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Oddly–Familiar Software for Humans


I was born at the most ideal time in human history, thus far—the crest of the Information Age.

My early-childhood was one filled with NES and DOS games: static software that just runs on isolated hardware. As I grew older, I witnessed humanity transform itself completely around a single powerful idea—the Internet. If I had been born five years later, I fear that I would have missed out on this extremely valuable context. If I live an average-lengthed life, I will be able to witness things far behind my wildest imagination.

I was born in 1988, and software is a tremendous source of my inspiration.

It’s all a practice of  standing on  the  shoulders  of each other, as we progress upwards — in our quest to  build castles in the sky .It’s all a practice of  standing on  the  shoulders  of each other, as we progress upwards — in our quest to  build castles in the sky .

It’s all a practice of standing on the shoulders of each other, as we progress upwards — in our quest to build castles in the sky.

Writing great code is an art — finding the perfect balance between simplicity and functionality, opinions and open-mindedness.

— Kenneth Reitz

This, I know:

  • I am passionate about the design of tools— tools that augment our natural abilities. Code can be one of the best tools available, but only when the design of the code you're consuming has been considered.

  • I specialize in building familiar programming tools for humans, not machines.

The rest is yet to be determined.


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